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- /* xform.h */
-
- /*
- * Mesa 3-D graphics library
- * Version: 1.2
- * Copyright (C) 1995 Brian Paul (brianp@ssec.wisc.edu)
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the Free
- * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
- */
-
-
- /*
- $Id: xform.h,v 1.12 1995/09/27 18:30:44 brianp Exp $
-
- $Log: xform.h,v $
- * Revision 1.12 1995/09/27 18:30:44 brianp
- * added gl_transform_normals
- *
- * Revision 1.11 1995/09/26 16:05:08 brianp
- * removed gl_transform_point, gl_transform_normal
- * added gl_transform_points
- *
- * Revision 1.10 1995/09/13 14:46:18 brianp
- * changed TRANSFORM_POINT and TRANSFORM_NORMAL macros
- * removed TRANSFORM_XYZW macro
- *
- * Revision 1.9 1995/07/25 16:42:34 brianp
- * added TRANSFORM_XYZW macro
- *
- * Revision 1.8 1995/06/02 18:52:50 brianp
- * replaced 0.00001 with 0.00001F (avoid a double/float conversion)
- *
- * Revision 1.7 1995/05/22 20:59:34 brianp
- * Release 1.2
- *
- * Revision 1.6 1995/03/24 17:01:15 brianp
- * removed assert() call
- *
- * Revision 1.5 1995/03/10 15:20:06 brianp
- * added divide by zero check to TRANSFORM_NORMAL
- *
- * Revision 1.4 1995/03/09 21:42:45 brianp
- * new ModelViewInv matrix logic
- *
- * Revision 1.3 1995/03/09 20:08:39 brianp
- * introduced TRANSFORM_POINT and TRANSFORM_NORMAL macros
- *
- * Revision 1.2 1995/03/04 19:25:29 brianp
- * 1.1 beta revision
- *
- * Revision 1.1 1995/02/24 14:28:31 brianp
- * Initial revision
- *
- */
-
-
- #ifndef XFORM_H
- #define XFORM_H
-
-
- #include "context.h"
-
-
- /* Map NDC coords to window coords: */
- #define MAP_X( X ) ( (X) * CC.Viewport.Sx + CC.Viewport.Tx )
- #define MAP_Y( Y ) ( (Y) * CC.Viewport.Sy + CC.Viewport.Ty )
- #define MAP_Z( Z ) ( (Z) * CC.Viewport.Sz + CC.Viewport.Tz )
-
-
-
- /*
- * Transform a point (column vector) by a matrix: Q = M * P
- */
- #define TRANSFORM_POINT( Q, M, P ) \
- Q[0] = M[0] * P[0] + M[4] * P[1] + M[8] * P[2] + M[12] * P[3]; \
- Q[1] = M[1] * P[0] + M[5] * P[1] + M[9] * P[2] + M[13] * P[3]; \
- Q[2] = M[2] * P[0] + M[6] * P[1] + M[10] * P[2] + M[14] * P[3]; \
- Q[3] = M[3] * P[0] + M[7] * P[1] + M[11] * P[2] + M[15] * P[3];
-
-
- /*
- * Transform a normal (row vector) by a matrix: [NX NY NZ] = N * MAT
- */
- #define TRANSFORM_NORMAL( NX, NY, NZ, N, MAT ) \
- NX = N[0] * MAT[0] + N[1] * MAT[1] + N[2] * MAT[2]; \
- NY = N[0] * MAT[4] + N[1] * MAT[5] + N[2] * MAT[6]; \
- NZ = N[0] * MAT[8] + N[1] * MAT[9] + N[2] * MAT[10]; \
-
-
-
- extern void gl_transform_points( GLuint n, GLfloat q[][4], const GLfloat m[16],
- GLfloat p[][4] );
-
-
- extern void gl_transform_normals( GLuint n, GLfloat v[][3],
- const GLfloat m[16],
- GLfloat u[][3], GLboolean normalize );
-
-
- extern void gl_transform_vector( GLfloat u[4],
- const GLfloat v[4], const GLfloat m[16] );
-
-
- extern void gl_compute_modelview_inverse( void );
-
-
- extern void gl_load_matrix( const GLfloat *m );
-
- extern void gl_mult_matrix( const GLfloat *m );
-
- extern void gl_viewport( GLint x, GLint y, GLsizei width, GLsizei height );
-
- extern void gl_compute_viewport( struct gl_context *c,
- GLint x, GLint y,
- GLsizei width, GLsizei height );
-
-
- #endif
-